
But when was it ever explained why Mario could jump so high or smash bricks with his fist? Sunset Overdrive is a gorgeous next-generation game, but it's an 8-bit game in attitude. Why can you bounce 50 feet high off off broken-down automobiles, patio umbrellas and bushes? That doesn't make any sense, and it's never explained. Whereas I would have lost interest halfway through a similar game that had too many identical quests, I was constantly engaged here thanks to the fact that I was always doing something surprising and different at each moment within Sunset Overdrive. It introduces a variety of mechanics and then it shuffles them into every possible permutation. There are missions that focus much more on movement, that let you avoid firefights rather than get bogged down in them until everything is dead. It doesn't just repeat the same "kill all the enemies" quest over and over. What really helps Sunset Overdrive is that each little slice is something different. It'll make fun of triple-A games but that can't cover up the fact that it is one, too. As Microsoft's big original action game for this holiday season, Sunset Overdrive was never going to be Gone Home-that is, it was never truly going to subvert any of the expectations we have for a blockbuster game release. just go do some quests, or challenges, or something," my main character said as soon as I was cut free from the tutorial into the open city. It's funny that, for a game so clearly crafted with love, Sunset Overdrive takes every opportunity to poke fun at itself.
